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2024
Smart City Matrix to assess impact of innovative technologies
Info sheet - 12 Mar 2024Based on the information related to sustainability actions, plans and strategies of cities, a Sustainable City Matrix (SCM) impact assessment tool was developed by the Smart Cities Institute (ISC) researchers of the Public University of Navarra (UPNA). This SCM is a powerful and practical tool to assess the impact of innovative technologies in any European city. It provides an initial quantifiable value to measure the degree of sustainability of corresponding city, in the form of a label. This labelling could help city managers, policy makers and urban planners to outline and appraise those actions, plans and strategies towards smart / sustainable urban environments, as part of the Smart Cities STARDUST project, but it can be used by any European city.
Download PDF (528.96 KB)Innovate and replicate – Lessons learned by follower cities in the STARDUST Smart Cities project
Info sheet - 06 Mar 2024In Smart Cities projects, the primary goal is to replicate innovative solutions beyond the initial demonstration cities. Lighthouse cities (LHC) collaborate to develop and test solutions, which are then adopted and adapted by follower cities for their own use. The following covers some of the main lessons learned by the STARDUST project follower cities – Cluj-Napoca (Romania), Kozani (Greece) and Derry (UK). The lighthouse cities are Pamplona (Spain), Tampere (Finland) and Trento (Italy).
Download PDF (160.51 KB)Dataspaces, Public Administration, and Collective Rationality: Opportunities and Limits for Data-driven Policymaking
Paper - 16 Feb 2024This paper explores the obstacles met by public administrations across Europe in using data for decision-making. The authors, from Fondazione Bruno Kessler, explain the creation of dataspaces according to the EU Data Strategy can be a powerful tool to foster the use and reuse of data for the common good while keeping a critical view towards the biases and limits embedded in both data and decision-making mechanisms.
Visit linkSustainable Behaviour Change Gaming Tool in Trento School
Info sheet - 22 Jan 2024During October and November 2023, an energy education initiative was conducted in a secondary school in Trento. The objective was to educate students about how behaviors can impact our energy consumption, both at school and at home. The activity incorporated gamification elements, with different classes competing against each other in an energy measurement “challenge”.
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